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  • Utopias Misplaced:  The Cost of Outsourcing Dystopian Poetics to North Korea

    Author(s):
    Seo-Young Chu (see profile)
    Date:
    2015
    Group(s):
    Arts and Culture for Global Development, Cultural Studies, GS Speculative Fiction, Literary theory, Poetics and Poetry
    Subject(s):
    Korea (North), Dystopias, Dystopian fiction, Utopias, Dystopias, Science fiction, Speculative fiction, Art, Art, Korea
    Item Type:
    Video essay
    Tag(s):
    uncanny valley, body politic, political aesthetics, affect studies, capitalism, juche, Asian Representation, Video games, media and culture, Cultural appropriation
    Search term matches:
    Tag
    ... video games ...
    Full Text
    ... other publications) have addressed the massive popularity of dystopian franchises such as THE HUNGER GAMES ...

  • Games of 21 Combinations (presentation text)

    Author(s):
    Jonas Richter (see profile)
    Date:
    2022
    Group(s):
    Game Studies, History of Games and Play
    Subject(s):
    Games--Study and teaching, Games, Play, History, Picture sheets (Broadsides)
    Item Type:
    Conference paper
    Tag(s):
    board games, tabletop games, dice, Historical game studies, Game studies, Analog game studies, History of games and play, Popular print, Game design
    Search term matches:
    Title
    ... Games of 21 Combinations (presentation text) ...
    Subject
    ... Games--Study and teaching ...
    Tag
    ... board games ...

  • Games of 21 Combinations (presentation slides)

    Author(s):
    Jonas Richter (see profile)
    Date:
    2022
    Group(s):
    Game Studies, History of Games and Play
    Subject(s):
    Games--Study and teaching
    Item Type:
    Conference paper
    Tag(s):
    game boards, dice, Historical game studies, tabletop games, Game studies, Analog game studies, Popular print
    Search term matches:
    Title
    ... Games of 21 Combinations (presentation slides) ...
    Subject
    ... Games--Study and teaching ...
    Tag
    ... game boards ...
    Full Text
    ... 1 / 21 Games of 21 Combinations Jonas Richter Akademie der Wissenschaften zu Göttingen ...

  • Games of 21 Combinations

    Author(s):
    Jonas Richter (see profile) , Adrian Seville
    Date:
    2022
    Group(s):
    Game Studies, History of Games and Play
    Subject(s):
    Games--Study and teaching, Games, Play, History, Picture sheets (Broadsides)
    Item Type:
    Article
    Tag(s):
    game boards, dice, Historical game studies, tabletop games, Game studies, Analog game studies, Popular print, Game design
    Search term matches:
    Title
    ... Games of 21 Combinations ...
    Subject
    ... Games--Study and teaching ...
    Tag
    ... game boards ...
    Full Text
    ... 1 Games of Twenty-One Combinations1 Adrian Seville and Jonas Richter Dice games of ?pay ...

  • Höllfahren: Ein Überblick (expanded)

    Author(s):
    Jonas Richter (see profile)
    Date:
    2022
    Group(s):
    Game Studies, History of Games and Play
    Subject(s):
    Games--Study and teaching, Culture, History, Sixteenth century, Seventeenth century, Games, Play
    Item Type:
    Article
    Tag(s):
    card games, board games, ludonyms, game boards, Analog game studies, Early modern cultural history, History of games and play
    Search term matches:
    Subject
    ... Games--Study and teaching ...
    Tag
    ... card games ...
    Full Text
    ... . The Material Culture of Philipp Hainhofer’s Games in Early Modern Princely Collections. Uppsala 2020 [Acta ...

  • Höllfahren: Ein Überblick

    Author(s):
    Jonas Richter (see profile)
    Date:
    2021
    Group(s):
    Game Studies, German Literature and Culture, History of Games and Play, Renaissance / Early Modern Studies
    Subject(s):
    Games--Study and teaching, Games, Play, History, Culture, Sixteenth century, Seventeenth century, Germans--Social life and customs
    Item Type:
    Article
    Tag(s):
    game boards, card games, Game studies, Analog game studies, History of games and play, Early modern cultural history, German culture
    Search term matches:
    Subject
    ... Games--Study and teaching ...
    Tag
    ... game boards ...
    Full Text
    ... Sundin: A Matter of Amusement. The Material Culture of Philipp Hainhofer’s Games in Early Modern ...

  • Fantasy Spoils: a Netprov of Injury and Recovery

    Author(s):
    Mark C. Marino (see profile)
    Date:
    2021
    Subject(s):
    Storytelling, Interactive multimedia
    Item Type:
    Book chapter
    Tag(s):
    netprov, role-playing games, Interactive storytelling, Electronic literature, Trauma
    Search term matches:
    Tag
    ... role-playing games ...
    Full Text
    ... -math of every battle, be that mental or physical, taking place in the game or in one’s everyday life ...

  • Sobrevivendo a teste do tempo: interpretações da História em Sid Meier's Civilization / To stand the test of time: interpretations of History in Sid Meier's Civilization

    Author(s):
    Marco Fornaciari (see profile)
    Date:
    2021
    Group(s):
    Game Studies, Historiography, History
    Subject(s):
    Games--Study and teaching, Historiography, History, Enlightenment, Civilization, Modern, Video games, Neoliberalism, Postcolonialism
    Item Type:
    Thesis
    Tag(s):
    Sid Meier's Civilization, Historical game studies, Conjecturalism, Game studies, History and theory of historiography, Modernity
    Search term matches:
    Subject
    ... Games--Study and teaching ...
    Tag
    ... historical game studies ...
    Full Text
    ... Meier’s Civilization (1991-) lida com a História. Trabalhando com referenciais do campo dos game ...

  • Locating Cultures in Video Games and Interactive Fiction

    Author(s):
    Iskandar Zulkarnain (see profile)
    Date:
    2021
    Group(s):
    Cultural Studies, Global DH, Global Gaming Cultures, Postcolonial Studies
    Subject(s):
    Video games, Culture--Study and teaching, Developing countries
    Item Type:
    Other
    Tag(s):
    keynote talk, Video game narratives, Cultural studies, Global south
    Search term matches:
    Title
    ... Locating Cultures in Video Games and Interactive Fiction ...
    Subject
    ... Video games ...
    Tag
    ... video game narratives ...
    Full Text
    ... Locating Cultures in Video Games and Interactive Fiction So, I would like to start ...

  • ENGL4160EA: Fall 2022: How Games Tell Stories

    Author(s):
    Emily Friedman (see profile)
    Date:
    2021
    Group(s):
    TC Popular Culture
    Subject(s):
    Popular culture, Games--Study and teaching
    Item Type:
    Syllabus
    Tag(s):
    tabletop games, streaming, Narratology, Game studies, Analog game studies
    Search term matches:
    Title
    ... ENGL4160EA: Fall 2022: How Games Tell Stories ...
    Subject
    ... Games--Study and teaching ...
    Tag
    ... tabletop games ...
    Full Text
    ... Role. Game Studies has existed as an interdisciplinary field for over three decades, withs ...

  • Digitizing Chaucerian Debate

    Author(s):
    Alex Mueller (see profile)
    Date:
    2014
    Group(s):
    CLCS Medieval, LLC Chaucer, LLC Middle English, TC Digital Humanities, TM The Teaching of Literature
    Subject(s):
    Blogs, Chaucer, Geoffrey, -1400, Debates and debating, Rhetoric, Literature--Study and teaching, Middle Ages
    Item Type:
    Book chapter
    Tag(s):
    role-playing games, canterbury tales, blogosphere, Geoffrey Chaucer, Debate, Digital rhetoric, Pedagogy of literature, Medieval, Conflict
    Search term matches:
    Tag
    ... role-playing games ...

  • German Names for Merels (presentation slides)

    Author(s):
    Jonas Richter (see profile)
    Date:
    2021
    Subject(s):
    Games--Study and teaching, Games, Play, History, Semantics
    Item Type:
    Presentation
    Tag(s):
    board games, onomasiology, Game studies, Analog game studies, History of games and play
    Search term matches:
    Subject
    ... Games--Study and teaching ...
    Tag
    ... board games ...
    Full Text
    ... 1 German Names for Merels Jonas Richter Board Game Studies Colloquium XXIII 13-16 April 2021 ...

  • Ethnomathematical Aspects of the Toor Kyo la Nam and Ishivadar Indigenous Games of the Tiv People of Mbayom Village of Gwer-East Local Government Area of Benue State, Nigeria

    Author(s):
    Joshua Abah ABAH (see profile) , Tertsegha Timothy Ugee
    Date:
    2021
    Subject(s):
    Mathematics, Education, West Africa, Indigenous peoples, Games
    Item Type:
    Article
    Tag(s):
    Ethnomathematics, Indigenous Games, Toor Kyo la Nam, Ishiva-dar, Mbayom Village, Education in West Africa, Play
    Search term matches:
    Title
    ... Ethnomathematical Aspects of the Toor Kyo la Nam and Ishivadar Indigenous Games of the Tiv People ...
    Subject
    ... Games ...
    Tag
    ... indigenous games ...
    Full Text
    ... Ethnomathematical Aspects of the Toor Kyo la Nam and Ishiva-dar Indigenous Games of the Tiv People of Mbayom ...

  • Ethnomathematical Dimensions of the Shiva and Uyerver Children Plays of the Tiv People of Akor Village in Guma Local Government Area of Benue State, Nigeria.

    Author(s):
    Jesse Aondofa Aba, Joshua Abah ABAH (see profile)
    Date:
    2021
    Subject(s):
    Mathematics, Games--Study and teaching, Indigenous peoples, Education, West Africa
    Item Type:
    Article
    Tag(s):
    Ethnomathematics, Traditional Games, Shiva, Tiv Mathematics, Akor People in Guma, Analog game studies, Play, Education in West Africa
    Search term matches:
    Subject
    ... Games--Study and teaching ...
    Tag
    ... traditional games ...
    Full Text
    ... analysis. The results showed that traditional games influenced language skills development of basic ...

  • 4160EA: TECH LITERACY AND CULTURE How Games Tell Stories (Fall 2021)

    Author(s):
    Emily Friedman (see profile)
    Date:
    2021
    Subject(s):
    Games--Study and teaching, Narration (Rhetoric), Teaching
    Item Type:
    Syllabus
    Tag(s):
    roleplaying games, Analog game studies, Narrative, Pedagogy
    Search term matches:
    Title
    ... 4160EA: TECH LITERACY AND CULTURE How Games Tell Stories (Fall 2021) ...
    Subject
    ... Games--Study and teaching ...
    Tag
    ... roleplaying games ...
    Full Text
    ... ENGL4160EA Technology, Literacy, & Culture: How Games Tell Stories Course Description ...

  • "In You All Things”: Biblical Influences on Story, Gameplay, and Aesthetics in Guerrilla Games’ Horizon Zero Dawn

    Author(s):
    Journal for Interdisciplinary Biblical Studies (view group) , Rebekah Dyer
    Date:
    2021
    Group(s):
    Biblical Studies, Journal for Interdisciplinary Biblical Studies, Sheffield Institute for Interdisciplinary Biblical Studies
    Subject(s):
    Bible, Reader-response criticism, Video games, Science fiction
    Item Type:
    Article
    Tag(s):
    horizon zero dawn, guerilla games, biblical plagues, environmental ethics, Reception of the Bible
    Search term matches:
    Title
    ... "In You All Things”: Biblical Influences on Story, Gameplay, and Aesthetics in Guerrilla Games ...
    Subject
    ... Video games ...
    Tag
    ... guerilla games ...
    Full Text
    ... You All Things”: Biblical Influences on Story, Gameplay, and Aesthetics in Guerrilla Games’ Horizon Zero Dawn ...

  • Developing Open Access Educational Video Games for the Humanities: The Durga Puja Mystery, an Educational Video Game for South Asian Studies

    Author(s):
    Xenia Zeiler (see profile)
    Date:
    2021
    Group(s):
    Global Digital Humanities Symposium
    Subject(s):
    Open educational resources, Video games
    Item Type:
    Presentation
    Tag(s):
    Durga Puja, educational video game
    Search term matches:
    Title
    ... Developing Open Access Educational Video Games for the Humanities: The Durga Puja Mystery ...
    Subject
    ... Video games ...
    Tag
    ... educational video game ...
    Full Text
    ... DEVELOPING OPEN ACCESS EDUCATIONAL VIDEO GAMES FOR THE HUMANITIES: THE DURGA PUJA ...

  • Drawing Queer Intersections Through Video Game Archives

    Author(s):
    Xavier Ho, Cody Mejeur (see profile)
    Date:
    2021
    Group(s):
    Digital Humanists, Game Studies, Gender Studies, Global Digital Humanities Symposium
    Subject(s):
    Games--Study and teaching, Gay and lesbian studies, Queer theory, Digital humanities, Information visualization
    Item Type:
    Presentation
    Tag(s):
    Queer Games, visualization, LGBTQ Video Game Archive, Game studies, Queer studies, LGBTQ Studies, Data visualization, Representation
    Search term matches:
    Title
    ... Drawing Queer Intersections Through Video Game Archives ...
    Subject
    ... Games--Study and teaching ...
    Tag
    ... queer games ...
    Full Text
    ... Drawing Queer Intersections Through Video Game Archives Cody Mejeur They/them, She/her Visiting ...

  • Now THIS is Podracing! Ludic and Narrative Friction in Star Wars Episode 1: Racer

    Author(s):
    Justin Wigard (see profile)
    Date:
    2021
    Group(s):
    Children's literature and digital humanities, Film Studies, Game Studies
    Subject(s):
    Games--Study and teaching, Popular culture, Popular culture--Study and teaching
    Item Type:
    Presentation
    Tag(s):
    Star Wars, episode 1, podracing, Video Game, Game studies, Popular culture studies, Film studies
    Search term matches:
    Subject
    ... Games--Study and teaching ...
    Tag
    ... video game ...
    Full Text
    ... is active: players use play to overcome friction • Significance: • Play and game design both have meaning ...

  • ENG 342, Spring 2020, Reflection Zine

    Author(s):
    Justin Wigard (see profile)
    Date:
    2020
    Group(s):
    Comics Scholarship/Comics Studies, Game Studies, MSU Comics Forum
    Subject(s):
    Teaching, Games--Study and teaching, Comic books, strips, etc.--Study and teaching, Zines
    Item Type:
    Other
    Tag(s):
    pedagogical tool, zine, reflection, digital art, Pedagogy, Game studies, Comics studies
    Search term matches:
    Subject
    ... Games--Study and teaching ...
    Tag
    ... game studies ...
    Full Text
    ... and Literary Games’ where students critically engage with games and literature in different ways ...

  • ENG 342, Spring 2020, Syllabus Zine

    Author(s):
    Justin Wigard (see profile)
    Date:
    2020
    Group(s):
    Comics Scholarship/Comics Studies, Game Studies
    Subject(s):
    Teaching, Games--Study and teaching, Comic books, strips, etc.--Study and teaching, Zines
    Item Type:
    Syllabus
    Tag(s):
    pedagogical tool, syllabus, zine, digital art, Pedagogy, Game studies, Comics studies
    Search term matches:
    Subject
    ... Games--Study and teaching ...
    Tag
    ... game studies ...
    Full Text
    ... popular genres: “Playful Literature” and “Literary Games.” Playful Literature is literature ...

  • The Seminole Tribe and the Origins of Indian Gaming

    Author(s):
    Matthew L.M. Fletcher
    Date:
    2014
    Group(s):
    MSU Law Faculty Repository
    Subject(s):
    Indians--Legal status, laws, etc., Law
    Item Type:
    Article
    Tag(s):
    FIU L. Rev., FacPubs, Gaming law, Indian and Aboriginal law
    Search term matches:
    Title
    ... The Seminole Tribe and the Origins of Indian Gaming ...
    Tag
    ... gaming law ...
    Full Text
    ... The Seminole Tribe and the Origins of Indian Gaming Matthew L.M. Fletcher* The Seminole Tribe ...

  • Progredir ou perecer: modernidade, aceleração da história e etnocentrismo em Sid Meier's Civilization / Progress or perish: modernity, historical acceleration and ethnocentrism in Sid Meier's Civilization

    Author(s):
    Marco Fornaciari (see profile)
    Date:
    2019
    Group(s):
    Game Studies, Historiography, History
    Subject(s):
    Games--Study and teaching, History, Historiography, Civilization, Modern, History--Philosophy
    Item Type:
    Article
    Tag(s):
    Civilization, ethnocentrism, historical time, Video Game, Game studies, History and theory of historiography, Modernity, Philosophy of history
    Search term matches:
    Subject
    ... Games--Study and teaching ...
    Tag
    ... video game ...
    Full Text
    ... do trabalho com o já citado Koselleck, são utilizadas também perspectivas inspiradas no campo dos game ...

  • Narrative in a Digital Age (Winter 2021)

    Author(s):
    Jason Boyd (see profile)
    Date:
    2021
    Group(s):
    Computer Studies in Language and Literature, TC Digital Humanities
    Subject(s):
    Video games, Storytelling, Interactive multimedia, Computer software--Study and teaching
    Item Type:
    Syllabus
    Tag(s):
    interactive fiction, text generators, code studies, Hypertext, Interactive storytelling, Video game narratives, Electronic literature, Software studies
    Search term matches:
    Subject
    ... Video games ...
    Tag
    ... video game narratives ...
    Full Text
    ... , and Interactive Fiction (IF), which parses text-based input from the reader; and 3) Digital Games and Narrative ...

  • Serious Games and the Study of Place: Mapping the places created by the technologies of experience in everyday life

    Author(s):
    Bruce Caron (see profile)
    Date:
    1994
    Subject(s):
    Human geography, Games, Play, History
    Item Type:
    Essay
    Tag(s):
    Cultural anthropology, History of games and play, Mapping
    Search term matches:
    Title
    ... Serious Games and the Study of Place: Mapping the places created by the technologies of experience ...
    Subject
    ... Games ...
    Tag
    ... history of games and play ...
    Full Text
    ... Serious Games and the Study of Place: Mapping the places created by the technologies of experience ...

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